#ifndef _COLLISION_H
#define _COLLISION_H

// return 1 if collide with board
int check_collision_down(void* _board, void* _brick, int brick_x, int brick_y);
int check_collision_left(void* _board, void* _brick, int brick_x, int brick_y);
int check_collision_right(void* _board, void* _brick, int brick_x, int brick_y);

#endif  // _COLLISION_H
